Monday, 18 September 2017

Brony "the Unicorn" Rabban

Here a quick and dirty conversion I did the other day. The unicorn beastmen head I had lying around for ages. For reasons forgotten in the mists of time, I completely dismembered this beastman miniature only to leave the parts for years and years, doing absolutely nothing with them.
I should have worked on the hair, sculpted it a bit around, but I wanted to finish it immediately.
Kind of works with the emo bobline. Photographing white is difficult and the picture is a bit crap.

This is Brony "the Unicorn" Rabban, infamous underhive mutie.


Thursday, 14 September 2017

Mutie Scum

Here's a new converted miniature. A mutant bomb. An old concept from the times of the original Genestealer Cult armylist.
This one is for my tech gang though, or the Planetary Defense Force's penal battalion. 
The body is the old IG human bomb with a head from a Grenadier barbarian. The claw is from an old Blood Bowl starplayer. I had this claw lying around for ages as I cut up the poor sod before the dawn of the internet. Finally found a good use for this all-Copplestone mutie bastard (except for the arms of course, which are Mordheim human and skaven arms).
Dud Samsa, mutant bomb. (Evil Eye, Furry, Razor Sharp Claws) Dud the mutie initially got equipped and sold by the local tech collective. The client returned him after he failed to explode and miraculously survived a military operation. Now he's a border guard on the outskirts of Tech territory.
 
 

Thursday, 7 September 2017

Congregation Voodoo Queen

As it happens one or two times a year, I got sidetracked by a new project. This time it's Dracula's America. An Old West Gothic Horror skirmish game released by Osprey with miniatures by North Star. Miniatures by Mark Copplestone and Mike Owen that is. Just as the Rogue Star game last year and Frostgrave before, I'm basically in it for the miniatures. Copplestone did some amazing vampires and voodoo cultists. The latter are called the Congregation in the game.
I'll probably never play it but that doesn't matter. I finlly found a way to repurpose some Foundry Darkest Africa miniatures I had lying around for ages.
Here's the Voodoo Queen with her following.

I also bought some Foundry Old West miniatures. Who would've thought. I really never cared at all for cowboys and indians and the only western movies I like for more than the soundtrack are Dead Man and El Topo. Return to Cold Mountain isn't bad either.

That said Vampires, zombies and voodoo cultists are pretty cool.
Here's a mexican vampire ready to waste a drunk moonshiner
I also found a purpose for this great Bob Murch Ghast from the RafM Chtulhu range.
A Wendigo, an evil man-eating spirit from native american myth.
The parallels between Lovecraft's ghouls and ghasts and indian wendigo are actually amazing. More or less the same thing really.
I even made some scenery, two (of three-) abandoned slave cabins on a devastated plantation. The hide-out of the Congregation guerillas. I'm very happy with the result but it really took a long time to built, cutting out all these pieces of cardstock. Boring!
Next (hopefully) another cabin, a big barn for the voodoo celebrations (with all the symbols painted on floor and walls) and maybe a burned down plantation house.

Wednesday, 30 August 2017

Rogue Trader squads

Here be a bunch of teams and squads painted months ago for the Lead Painters League on the LAF forum.

Space marines in desert camo. All Copplestone sculpts. Death Eagles and characters.
Marine scouts in Harkonnen colours.
Space ship crew of the S.S. Zarathustra. 20 years of Copplestone sculpts.
Imperial Navy officers with Astropath and Xenos advisor.

 Kevin Adams Rogue Trader and retinue.
Human mercenaries.
Space Orks.
And at last some Fallout style Vault Dwellers.
 
 

 

Saturday, 11 February 2017

Tech Gang and Space Orks

I've been quite productive the last two months but I just completely forgot to update this blog.
Here's the finished core of my Tech Gang that I finished last december.
There are more gang members to be painted.

The newest member is this unsanctioned xenos. Dealing with aliens is a highly illegal activity. By allowing this ork technician in their midst the gang is taking a big risk.

Far from the underhive a tribe of orks are gathering. They have found human allies to better plan their invasion. The human advisor here is an old Foundry self portrait by Kevin Adams. He just had to be a leading figure in the ork army.
The creature on the left is a Vor growler pup.
Here's a tribal warrior with missile launcher, part of the mercenary/advisor team.

I bought some old Vor the Maelstrom Union soldiers to use as the mercenary squad. I think I'll paint them as the rebel troopers in Rogue One.

 

Sunday, 9 October 2016

Judge & Dread

Here's an old Death Eagle Marine that just asked to be painted like a Judge. His cop sidekick is of course a commissar model.
This is a Starship Troopers grizzly suit. The SST powered armour suits were an important source of inspiration for both the Space Marines and the Dreadnought Suit. Colours and markings inspired by a a painted dreadnought from the Book of the Astronomicon.

Sunday, 25 September 2016

Confrontation Tech Gang

In the year 1990 a series of articles were published in White Dwarf, introducing a semi-roleplay style game of gang warfare in the far future, Confrontation.
The game was never officially published but the setting later evolved into the Necromunda game.
Only a few miniatures got released and a few more got cast but were only available to some staff.

One of the available gangs I always loved was the Tech Gang. Working class cybernetics tecnicians running amok in the underhive. 
I believe they were among the last sculpts Mark Copplestone did for Games Workshop,  before he left and did the groundbreaking Future  Warriors range for Grenadier UK.

The designs were based on John Blache's sketches (see below) but have a lot of details that became trademark Copplestone. What we have here though are Cyber-skinheads with rayban shades and Doc Martens boots. Adorned with implants, bits of hardware, respirators and power tools.
Both the leader and another ganger have 'Dune' style nose-plug repirators, like the John Blanche painting below. The others have more traditional gasmasks connected to a repirator with a tube. One has a backpack with power drill and another two gas bottles and a blowtorch braser or cutter.


Some of Mark Copplestone's Future Warriors

Its not class or ideology, colour creed or roots, the only thing that unites us, is Doctor Martens boots.


Oddly I can't seem to find any studio painted tech gangers. Only the two used here as tyranid brood brothers, or the later sculpts by Roy Eastland.


David Lynch's Dune rendition apparently had a huge influence on John Blanche's concepts.
The sketches are interesting, I did some high-rez scans from one of the  White Dwarf articles, to make out what is written. These five seem to be the sketches that Copplestone actually based his miniatures on.


It's interesting to  read that tech gangs wear white overalls.  I'm still not sure what colours to paint them. Yellow is too much Bond villain minion for me, orange looks like convicts. white is for laboratory scientists and grey could make them look like electricians or hardware store employees. I think I will settle for blue with orange details. Like Nasa overalls, or this space-suit.